Resident Evil Requiem uses Capcom’s RE Engine, which has historically been one of the most scalable engines in gaming. RE4 Remake and RE Village both ran well on modest hardware, and RE Requiem should follow suit — but only if your settings are dialed in properly.
This guide covers the best PC settings for a locked 60 FPS at 1080p, 1440p, and 4K, with specific presets for every GPU tier. We also explain what each setting does so you can make informed tradeoffs. Settings are based on RE Engine defaults and will be refined with benchmark data after the February 27, 2026 launch.
RE Requiem PC System Requirements
| Spec | Minimum | Recommended | Ray Tracing |
|---|---|---|---|
| CPU | i7-8700 / Ryzen 5 3600 | i7-10700 / Ryzen 7 3700X | Same as Recommended |
| GPU | GTX 1070 / RX 5700 | RTX 3070 / RX 6800 XT | RTX 4070 / RX 7800 XT |
| RAM | 16 GB | 16 GB | 16 GB |
| Storage | 70 GB HDD | 70 GB SSD | 70 GB SSD |
| Upscaling | — | — | DLSS 3 / FSR 3 / XeSS |
| API | DirectX 12 | ||
What Each Setting Does (Performance Impact)
Understanding each setting lets you make smart choices instead of blindly copying presets. Here is every RE Engine graphics setting ranked by performance impact (heaviest first):
- Ray Tracing (RT Reflections / RT Global Illumination) — The single biggest performance hit. RT GI alone can cost 30-40% of your FPS. Only enable on RTX 4070 or better.
- Shadow Quality — Controls shadow map resolution and cascade distance. High to Ultra is a 10-15% difference. Medium looks nearly identical to High.
- Volumetric Fog — The atmospheric fog and god rays. Extremely GPU-intensive on Ultra. Medium provides 90% of the visual quality at half the cost.
- Screen Space Reflections (SSR) — Reflections on wet surfaces, blood, and metal. High vs. Ultra is a 5-8% cost with minimal visible difference.
- Ambient Occlusion — Adds contact shadows in corners and crevices. SSAO (Medium) vs. HBAO+ (High) is a 3-5% difference. Both look great in RE Engine.
- Mesh Quality — Controls model detail and LOD distances. RE Engine models are well-optimized; High is fine for nearly everyone.
- Texture Quality — Primarily limited by VRAM, not GPU speed. Set as high as your VRAM allows: 8 GB = High, 10+ GB = Ultra.
- Anti-Aliasing — TAA is the default and recommended. FXAA is cheaper but blurry. If using DLSS/FSR, their AA replaces this setting.
DLSS, FSR, and XeSS Explained
RE Requiem supports three upscaling technologies:
- DLSS 3 (NVIDIA RTX 30/40/50 series) — Best overall quality. Includes Frame Generation on RTX 40/50 series for a massive FPS boost. Use Quality mode for the best balance.
- FSR 3 (Any GPU) — AMD’s upscaler works on all hardware. Quality is close to DLSS at Quality/Balanced modes. Includes Frame Generation on any GPU.
- XeSS (Intel Arc / any GPU) — Best on Intel Arc GPUs but works anywhere. Quality sits between DLSS and FSR.
Recommendation: Always use DLSS on NVIDIA cards, FSR on AMD cards, and XeSS on Intel Arc. Set to Quality mode at 1440p, Balanced at 4K.
Low-End GPU: GTX 1070 / RX 5700 (1080p 60 FPS)
These cards meet the minimum requirement. Hitting 60 FPS at 1080p is achievable with these settings:
| Setting | Value |
|---|---|
| Resolution | 1920×1080 |
| Upscaling | FSR 3 Quality (no DLSS on GTX) |
| Texture Quality | High (8 GB VRAM) |
| Mesh Quality | Medium |
| Shadow Quality | Medium |
| Volumetric Fog | Low |
| SSR | Medium |
| Ambient Occlusion | SSAO (Medium) |
| Anti-Aliasing | TAA (or handled by FSR) |
| Ray Tracing | Off |
| Frame Generation | Off (not supported on GTX) |
Mid-Range GPU: RTX 3060 / RX 6700 XT (1080p-1440p 60 FPS)
| Setting | Value |
|---|---|
| Resolution | 1440p (or 1080p for high-refresh) |
| Upscaling | DLSS Quality (NVIDIA) / FSR Quality (AMD) |
| Texture Quality | High |
| Mesh Quality | High |
| Shadow Quality | High |
| Volumetric Fog | Medium |
| SSR | High |
| Ambient Occlusion | HBAO+ (High) |
| Anti-Aliasing | Handled by DLSS/FSR |
| Ray Tracing | Off |
| Frame Generation | Off (RTX 3060 lacks FG support) |
High-End GPU: RTX 4070 / RX 7800 XT (1440p 60 FPS with RT)
| Setting | Value |
|---|---|
| Resolution | 2560×1440 |
| Upscaling | DLSS Quality / FSR Quality |
| Texture Quality | Ultra |
| Mesh Quality | High |
| Shadow Quality | High |
| Volumetric Fog | High |
| SSR | High (RT Reflections optional) |
| Ambient Occlusion | HBAO+ (High) |
| Anti-Aliasing | Handled by DLSS/FSR |
| Ray Tracing | RT Reflections On, RT GI Off |
| Frame Generation | On (RTX 4070 only) |
Ultra GPU: RTX 4080+ / RX 9070 XT (4K 60 FPS)
| Setting | Value |
|---|---|
| Resolution | 3840×2160 |
| Upscaling | DLSS Balanced / FSR Balanced |
| Texture Quality | Ultra |
| Mesh Quality | Ultra |
| Shadow Quality | Ultra |
| Volumetric Fog | High |
| SSR | Ultra |
| Ambient Occlusion | HBAO+ (High) |
| Anti-Aliasing | Handled by DLSS/FSR |
| Ray Tracing | Full (RT Reflections + RT GI) |
| Frame Generation | On |
Note on VRAM at 4K: Ultra textures at 4K can consume 10-12 GB of VRAM. If you have a 10 GB card (RTX 3080), drop textures to High and monitor VRAM in Task Manager. Exceeding VRAM causes severe stuttering, not just lower FPS.
General Performance Tips
- Install on an SSD. RE Requiem streams assets heavily. An HDD will cause texture pop-in and longer load times. NVMe is ideal but SATA SSD is fine.
- Close background apps. Chrome alone can use 2-4 GB of RAM. With 16 GB total, every megabyte counts. For more tips, see our guide to reducing input lag.
- Let shader compilation finish. On first launch, RE Engine compiles shaders for your specific GPU. Do not skip or force-close during this process.
- Disable Windows Game Bar and Game DVR. Settings > Gaming > turn both off. They add latency and consume resources.
- Use fullscreen (not borderless). Fullscreen exclusive mode gives you 3-5% more FPS and lower input latency than borderless windowed.
If the game is crashing before you can even reach the settings menu, check our RE Requiem crash fix guide first.
More RE Requiem guides:
- Crashing on PC? Every Fix
- Steam Deck Settings and Performance
- Resident Evil Requiem Review
- Beginner Tips Guide
- How to Build a Gaming PC in 2026